And for the insert coin and reset buttons these will be black and will be hidden underneath the control panel. This highlights that the buttons for simpler game are on the bottom row but also keeps some uniformity when using all 6 buttons for games like Street Fighter.įor the visible operating buttons on the front (Players Start, Pause and Home) I went for white, except for the main Home button which will stand out in red (or possibly yellow, I got both). But in the end I once again thought I would go for the most simple, clean approach and I chose to go for all red buttons in the bottom row and all white buttons in the top row. ![]() ![]() So I thought about maybe making the first one or two buttons on the bottom row a different colour from all the rest. I also thought that I might highlight some of the bottom row buttons a different colour, because although it would be obvious what buttons were to be used for Street Fighter 2 it might not be as obvious what buttons to use for Space Invaders or Track & Field for example. For example I thought of carrying through the four-colour 8-bit rainbow theme into my buttons but then decided it might look a bit too gaudy. I was still deciding what to do with my artwork and overall colour scheme so I knew I didn’t want to get too fancy with my button colours in case it clashed. I spent ages swithering on what colours to get. ![]() I’m not yet sure if I need to have a separate button to quit the Raspberry Pi before switching off. But basically I want the ability to quickly go back to the main game menu, and also the ability to pause the game. I’m not totally 100% on the functionality of the MAME software I’m using in terms of whether Home and Quit Game or Reset will be the same, so I did buy a couple of extra buttons in case. But for the other ones I thought about adding Pause, Home and Reset. Player 1 Start, Player 1 Insert Coin, Player 2 Start and Player 2 insert coin are definitely required. I also had to decide what operating buttons I needed. I think I don’t really have Neo-Geo high up on my list so I thought I would just keep to 6 buttons per person and keep it simple and neat. I heard online that 7 buttons per player was a good number, but that’s mainly if you want to play Neo Geo games that require 4 buttons in a row. I took this in mind in terms of limiting the buttons I wanted, although I may still have to increase the size of the control panel and cabinet frame. Rob ‘Flack’ O’Hara warned me that the Williams style cabinets, that I have chosen to replicate, normally have quite narrow control panels, so there wouldn’t be much room to play with. I knew I wanted 6 buttons for Street Fighter 2 but I didn’t know if I would want my buttons for older games to be separate or to be part of those 6 (if that was even possible). I spent ages wondering how many buttons to get. I also just kept it to two joysticks, rather than trying to make a four player machine. I didn’t, therefore, go for a spinner or trackball (I’ll put those in my second, portrait screen-orientation machine!). I chose to keep it simple and not cram too much into my control panel. All of these controls are purchased from Arcade World UK by the way.īefore I ordered my controls I had to work out what I wanted. I might try to do that this coming week in fact. But the beauty of getting these controls is that they are ready to play and I can set them up with my Raspberry Pi and monitor and have a play around with them right now, before I even start building the cabinet. I’m sure the day I get my MDF wood will be a similar feeling. This was the first day that I really felt that this project was a reality and wasn’t just some ongoing figment of my imagination. ![]() My joysticks and buttons have arrived! Exciting day.
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